Standing (Reputation System)

Type: Systems — Core Game Mechanic Status: Canon (published, player-facing guide) Source: Introduced in Borrowing Money from the Bank

Overview

Standing represents a player character's relationship with any given entity in the game — NPCs, corporations, other players, banks, etc. It's a cross-cutting reputation mechanic, not specific to banking (banking is just the first documented use case).

Mechanics

  • Starting value: All characters begin at Standing 0.0 (Neutral) with any given entity
  • Scale: Positive Standing is favorable, negative is unfavorable
  • Positive gains: +0.01 to +0.1 per action
  • Negative range: -0.01 down to -10.0 or lower (unfavorable)
  • How it increases: Completing Missions, Assignments, or Contracts on behalf of an entity (Corporations, Players, or NPCs)
  • Standing is entity-specific — you have a separate Standing score with each entity you interact with (e.g., your Standing with the World Bank is distinct from your Standing with any other bank, NPC, or corporation)

Open Questions

  • What causes Standing to decrease? Not specified in this article — likely covered in mission/contract-related material
  • Full scale bounds beyond -10.0 not specified — is there a floor?
  • How Standing interacts with factions specifically (e.g., does helping one faction lower Standing with a rival?) — worth checking once faction material is processed